

CHAPTER 3
Chapter 3 is about pushing visual quality. The focus shifts to Blender's EEVEE engine for generating complex, high-quality abstract visuals that can respond in real time, particle simulations, physics-driven motion, layered geometry. Alongside this, Experiment 3.2 tests an existing professional tool (Resolume Arena with a MIDI controller) to understand the current landscape and identify exactly what's missing for the kind of nuanced, culturally-specific control this project is after.
EXPERIMENT 3.1
Development: Pushing visual quality using Blender simulations. Moving beyond simple geometry to particle physics.
Visual Goal: Performers want high-quality, abstract aesthetics. The goal was strong visual impact without literal interpretation.
Technology: Utilizing Blender's EEVEE engine for real-time, complex visuals essential for responsive performance.
VARIATIONS




EXPERIMENT 3.2
Process: Connected an industry-standard MIDI controller to Resolume Arena to test current professional tools.
Observations: The Resolume interface is complex. The sheer number of parameters highlights the immense cognitive load placed on the user during live performance.
Critique: While functional, standard MIDI lacks specificity. Its simple binary input cannot meet the nuanced control requirements of cultural percussion. The project must build a custom tool.